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A randomized comparison of three prandial insulin dosing algorithms for children and adolescents with Type 1 diabetes

The Pankowska Equation resulted in reduced postprandial hyperglycaemia at the expense of an increase in hypoglycaemia

How body composition influences hearing status by mid-childhood and mid-life: The Longitudinal Study of Australian Children

Concurrent adiposity and decade-long BMI trajectories showed small, but clear, associations with poor hearing in mid-life women

A marked shift in innate and adaptive immune response in chinese immigrants living in a western environment

There is a marked shift in innate and adaptive immune responses in Chinese immigrants after living in a Western environment for several years

Excess stroke incidence in young Aboriginal people in South Australia: Pooled results from two population-based studies

The excess stroke incidence in Aboriginal South Australians appears substantial, especially in those aged <55 years

Motor impairments in children: More than just the clumsy child

Developmental co-ordination disorder is a motor skill disorder that affects an estimated 5-6% of children but lacks recognition and understanding, le…

Cohort Profile: The New South Wales Child Development Study (NSW-CDS)-Wave 2 (child age 13 years)

The New South Wales Child Development Study was established to enable a life course epidemiological approach to identifying risk and protective facto…

ISPAD Clinical Practice Consensus Guidelines 2018: Exercise in children and adolescents with diabetes

Promotion of regular physical activity is an integral part of diabetes care delivery and health care providers should promote this message at every a…

The time lag prior to the rise in glucose requirements to maintain stable glycaemia during moderate exercise in a fasted insulinaemic state is of short duration

There is a 20-min low exogenous glucose demand period during which the glucose requirements to maintain stable glycaemia do not increase during moder…

Measuring the capacity of active video games for social interaction: The Social Interaction Potential Assessment tool

The Social Interaction Potential Assessment tool can assess Active Video Games potential to facilitate social interaction among players